Nvidia GeForce 8800 GT

Nvidia GeForce 8800 GT

Rather than really produce a midrange half supported G80, NVIDIA opted to tweak the core, shrink to a 65nm method, integrate the show engine, and are available out with hardware
That performed somewhere between the high finish 8800 GTS and GTX (G92).
While this, in itself, isn't remarkable, the fact that NVIDIA is pricing this card between $200 and $250 is.
Essentially, we've been given a revised high finish half at midrange costs.
The ensuing card, the 8800 GT, essentially cannibalizes a large chunk of NVIDIA's own DX10 class hardware lineup.
Needless to mention, it conjointly additional puts AMD's 2900 disturbance to shame.

In this time we tend to had to jot down this review, we tend to centered on DirectX nine performances beneath Windows XP. As we’ve seen, the DirectX ten modes on actual games isn’t optimized associated consumes plenty of GPU power for an usually unsatisfactory result, and isn’t so very counseled for mid-range cards.

Resolution-wise, 1600 x 1200 and 1920 x 1400 square measure our preferences, since (with all details pushed to the maximum) they’re the playable resolutions on a GeForce 8800 GT. As a reminder, the 1680 x 1050 on twenty two in. monitors is just V-day less rigorous than the 1600 x 1200 mode, and is so terribly shut. once considering 1920 x 1200, it represents a computing employment of terrorist organization but 1920 x 1440. This penalizes, however, the 8600 GTS that shows its the boundaries of its performance. so as to preserve purposeful results, this card can so be tested while not filters, as its 256 MB memory causes a collapse in performance.

Another space wherever the GeForce 8800 GT could also be sporting a touch of cut down G92 practicality is within the ROP partitions. These horny very little units area unit to blame for turning absolutely processed and shaded fragments into full-blown pixels. They additionally offer abundant of the chip's technique grunt, and in Nvidia's GeForce eight design, every ROP contains a 64-bit interface to video memory. The G80 packs six ROP partitions, that is why the full-blown GeForce 8800 GTX contains a 384-bit path to memory and also the sawed-off 8800 GTS (with 5 ROP partitions) contains a 320-bit memory interface. We do not acumen several ROP partitions the G92 has lurking within, however the 8800 GT uses solely four of them. As a result, it's a 256-bit memory interface, will output a most of sixteen finished pixels per clock, and has somewhat less technique grunt on a clock-for-clock basis.