48 Best CMD for computer tricks and more


This is only for Networking and Information and Hacking

1. ping
This command will allow you to know if the host you pinging is alive, which means if it is up at the time of executing the “ping” command.
For Example, You can try ping 8.8.8.8 which belongs to Google
ping 8.8.8.8
or
ping www.google.com
(www.google.com is the website you want to ping, but you don’t know the IP)
2. nslookup
This command has many functionalities. One is for resolving DNS into IP. Let’s say you know the website URL but you don’t know its IP but you want to find it out.
nslookup www.google.com
(www.google.com is the website for which you want to find out the IP)
Now, another really nice function of nslookup is to find out IP of specific Mail Servers
nslookup (enter)
set type=mx (enter)
yahoo.com
This command will give you the mail server IP of yahoo.com. You can use whatever server you want and if it is listed on DNS, then you get the IP. Simple, isn’t it? You can send a spoofed email to your friends using the IP address of the mail server. You can check the tutorial here for sending spoofed email.
3. tracert
This command will give you the hops that a packet will travel to reach its final destination. This command is really helpful if you know the route a packet takes before it goes to the target box.
tracert x.x.x.x
(x is the IP address)
or
tracert www.google.com
(www.google.com is the website you don’t know the IP)
4. arp
This command will show you the arp table. You can find out if anyone has done arp poisoning in your LAN using this command.
arp -a
5. route:
This command will show you the routing table, gateway, interface, and metric.
route print
6. ipconfig
This command will show you a lot of useful things like your IP, Gateway, DNS in use, etc. This command will give all that info but for all networks, you might have it.
ipconfig
ipconfig /all
Also, in case you have a dynamic IP and want to change it, then type…
Code:
ipconfig /release
(this will release your IP)
ipconfig /renew
(this will renew your iP)
7. netstat
This command will show you connection stats
netstat
or
netstat -a
(this will show you all the listening ports and connection with DNS names)
netstat -n
(this will show you all the open connection with IP addresses)
netstat -an
(this will combine both of the above)
net view x.x.x.x or computername (will list the available sharing folders on the target box)
8. netuser
This command reset Windows User Password without Knowing Old Password.
net user yourusername *
Change yourusername with your PC user name and press Enter. Now type the new password.

 This is only for simple control and tools 


1. Accessibility Controls – access.cpl
2. Accessibility Wizard – accwiz
3. Add Hardware Wizard – hdwwiz.cpl
4. Add/Remove Programs – appwiz.cpl
5. Administrative Tools – control admintools
6. Automatic Updates – wuaucpl.cpl
7. Bluetooth Transfer Wizard – fsquirt
8. Calculator – calc
9. Certificate Manager – certmgr.msc
10. Character Map – charmap
11. Check Disk Utility – chkdsk
12. Clipboard Viewer – clipbrd
13. Command Prompt – cmd
14. Component Services – dcomcnfg
15. Computer Management – compmgmt.msc
16. Control Panel – control
17. Date and Time Properties – timedate.cpl
18. DDE Shares – ddeshare
19. Device Manager – devmgmt.msc
20. Direct X Troubleshooter – dxdiag
21. Disk Cleanup Utility – cleanmgr
22. Disk Defragment – dfrg.msc
23. Disk Management – diskmgmt.msc
24. Disk Partition Manager – diskpart
25. Display Properties – control desktop
26. Display Properties – desk.cpl
27. Dr. Watson System Troubleshooting Utility – drwtsn32
28. Driver Verifier Utility – verifier
29. Event Viewer – eventvwr.msc
30. Files and Settings Transfer Tool – migwiz
31. File Signature Verification Tool – sigverif
32. Findfast – findfast.cpl
33. Firefox – firefox
34. Folders Properties – control folders
35. Fonts – control fonts
36. Fonts Folder – fonts
37. Free Cell Card Game – freecell
38. Game Controllers – joy.cpl |
39. Group Policy Editor (for xp professional) – gpedit.msc
40. Hearts Card Game – mshearts


Create Snake Game in Command using Batch file


Rules:

First Open your Notepad.
Second copy the code in Notepad.
Third Save the file in any-name with .bat extension.
Save it,Open and Enjoy.


@echo off
if "%~1" == "startGame" goto :game
if "%~1" == "startController" goto :controller


::---------------------------------------------------------------------
:: setup some global variables used by both the game and the controller

setlocal disableDelayedExpansion
:getSession
if defined temp (set "tempFileBase=%temp%\") else if defined tmp set "tempFileBase=%tmp%\"
set "tempFileBase=%tempFileBase%Snake%time::=_%"
set "keyFile=%tempFileBase%_key.txt"
set "cmdFile=%tempFileBase%_cmd.txt"
set "gameLock=%tempFileBase%_gameLock.txt"
set "gameLog=%tempFileBase%_gameLog.txt"
set "signal=%tempFileBase%_signal.txt"
set "saveLoc=%userprofile%\Snake"
set "userPref=%saveLoc%\SnakeUserPref.txt"
set "hiFile=%saveLoc%\Snake!growth!Hi"


::------------------------------------------
:: Lock this game session and launch.
:: Loop back and try a new session if failure.
:: Cleanup and exit when finished

call :launch 7>"%gameLock%" || goto :getSession
del "%tempFileBase%*"
exit /b


::------------------------------------------
:launch the game and the controller

call :fixLogs
copy nul "%keyFile%" >nul
copy nul "%cmdFile%" >nul
start "" /b cmd /c ^""%~f0" startController 9^>^>"%keyFile%" 8^<"%cmdFile%" 2^>nul ^>nul^"
cmd /c ^""%~f0" startGame 9^<"%keyFile%" 8^>^>"%cmdFile%" ^echo(


::--------------------------------------------------------------
:: Upon exit, wait for the controller to close before returning

:close
2>nul (>>"%keyFile%" call )||goto :close
if not exist "%~dp0CursorPos.exe" (
echo Game play can be improved by installing
echo Aacini's CursorPos.exe, available at
echo http://goo.gl/hr6Kkn
echo(
echo %cmdcmdline%|find /i "%~f0">nul&&pause
)
exit /b 0


::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:game
title %~nx0
cls

::---------------------------------------
:: Playfield size
:: max playing field: (width-2)*(height-2) <= 1365

set "width=40" max=99
set "height=25" max=99

::----------------------------
:: resize the console window

set /a cols=width+1, lines=height+10, area=(width-2)*(height-2)
if %area% gtr 1365 (
echo ERROR: Playfield area too large
%sendCmd% quit
exit
)
if %lines% lss 14 set lines=14
if %cols% lss 46 set cols=46
mode con: cols=%cols% lines=%lines%


::----------------------------
:: define variables

set "configOptions=diffCode difficulty growth moveKeys up down left right"
set "configOptionCnt=9"

set "moveKeys=4"

set "up=W"
set "down=S"
set "left=A"
set "right=D"
set "pause=P"

set "space= "
set "bound=#"
set "food=+"
set "head=@"
set "body=O"
set "death=X"

set "growth=1"

if exist "%userPref%" for /f "usebackq delims=" %%V in ("%userPref%") do set "%%V"

set "spinner1=-"
set "spinner2=\"
set "spinner3=|"
set "spinner4=/"
set "spinner= spinner1 spinner2 spinner3 spinner4 "

set "delay1=20"
set "delay2=15"
set "delay3=10"
set "delay4=7"
set "delay5=5"
set "delay6=3"

set "desc1=Sluggard"
set "desc2=Crawl"
set "desc3=Slow"
set "desc4=Normal"
set "desc5=Fast"
set "desc6=Insane"

set "spinnerDelay=3"

set /a "width-=1, height-=1"

:: define LF as a Line Feed (newline) character
set ^"LF=^

^" Above empty line is required - do not remove

:: define CR as a Carriage Return character
for /f %%A in ('copy /Z "%~dpf0" nul') do set "CR=%%A"

:: define BS as a BackSpace character
for /f %%A in ('"prompt $H&for %%B in (1) do rem"') do set "BS=%%A"

set "upper=A B C D E F G H I J K L M N O P Q R S T U V W X Y Z"
set "invalid=*~="


::---------------------------
:: define macros

if exist "%~dp0CursorPos.exe" (
set "cls=CursorPos 0 0"
set "ClearLine=echo( &CursorPos 0 -1"
set "ClearPrev=CursorPos 0 -0&echo( "
) else (
set "cls=cls"
set "ClearLine="
set "ClearPrev="
)

:: define a newline with line continuation
set ^"\n=^^^%LF%%LF%^%LF%%LF%^^"

:: setErr
::: Sets the ERRORLEVEL to 1
set "setErr=(call)"

:: clrErr
::: Sets the ERRORLEVEL to 0
set "clrErr=(call )"


:: sendCmd command
::: sends a command to the controller
set "sendCmd=>&8 echo"


:: getKey [ValidKey] [ValidKey...]
::: Check for keypress from the controller. Only accept a ValidKey.
::: Token delimiters and poison characters must be quoted.
::: Accept any key if no ValidKey specified.
::: Return result in Key variable. Key is undefined if no valid keypress.
set getKey=%\n%
for %%# in (1 2) do if %%#==2 (%\n%
set key=%\n%
set inKey=%\n%
set keyTest=%\n%
^<^&9 set /p "inKey="%\n%
if defined inKey (%\n%
set inKey=!inKey:~0,-1!%\n%
for %%C in (!args!) do set /a keyTest=1^&if /i !inKey! equ %%~C set key=!inKey!%\n%
)%\n%
if not defined keyTest set key=!inKey!%\n%
) else set args=


:: draw
::: draws the board
set draw=%\n%
set screen=%\n%
for /l %%Y in (0,1,%height%) do set screen=!screen!!line%%Y!!LF!%\n%
set screen=!screen!Speed = !Difficulty! !replay!!LF!Growth Rate = !growth! HighScore = !hi!!LF!Score = !score! Time = !m!:!s!%\n%
if defined replay if not defined replayFinished (%\n%
set screen=!screen!!LF!!LF!Press a key to abort the replay%\n%
)%\n%
%cls%^&echo(!screen!

:: test X Y ValueListVar
::: tests if value at coordinates X,Y is within contents of ValueListVar
set test=%\n%
for %%# in (1 2) do if %%#==2 (for /f "tokens=1-3" %%1 in ("!args!") do (%\n%
for %%A in ("!line%%2:~%%1,1!") do if "!%%3:%%~A=!" neq "!%%3!" %clrErr% else %setErr%%\n%
)) else set args=


:: plot X Y ValueVar
::: places contents of ValueVar at coordinates X,Y
set plot=%\n%
for %%# in (1 2) do if %%#==2 (for /f "tokens=1-3" %%1 in ("!args!") do (%\n%
set "part2=!line%%2:~%%1!"%\n%
set "line%%2=!line%%2:~0,%%1!!%%3!!part2:~1!"%\n%
)) else set args=


::--------------------------------------
:: start the game
setlocal enableDelayedExpansion
if not exist "%saveLoc%\" md "%saveLoc%"
set "replay= Aborting... "
set "replayAvailable="
call :loadHighScores
call :mainMenu


::--------------------------------------
:: main loop (infinite loop)
for /l %%. in () do (

%=== check for and process abort signal if in replay mode ===%
if defined replay if exist "%signal%" (
del "%signal%"
set "replayFinished=1"
%draw%
echo(
%ClearLine%
call :purge
for %%A in (!configOptions!) do set "%%A=!%%ASave!"
call :mainMenu
)

%=== compute time since last move ===%
for /f "tokens=1-4 delims=:.," %%a in ("!time: =0!") do set /a "t2=(((1%%a*60)+1%%b)*60+1%%c)*100+1%%d-36610100, tDiff=t2-t1"
if !tDiff! lss 0 set /a tDiff+=24*60*60*100

if !tDiff! geq !delay! (
%=== delay has expired, so time for movement ===%
set /a t1=t2

%=== compute game time ===%
if not defined gameStart set "gameStart=!t2!"
set /a "gameTime=(t2-gameStart)"
if !gameTime! lss 0 set /a "gameTime+=24*60*60*100"
set /a "gameTime=(gameTime-pauseTime)/100, m=gameTime/60, s=gameTime%%60"
if !m! lss 10 set "m=0!m!"
if !s! lss 10 set "s=0!s!"

%=== get keypress ===%
%getKey% !keys!
if /i !key! equ !pause! (

%=== pause game ===%
echo(
call :ask "PAUSED - Press a key to continue..."
%ClearPrev%
%sendCmd% go
for /f "tokens=1-4 delims=:.," %%a in ("!time: =0!") do set /a "t2=(((1%%a*60)+1%%b)*60+1%%c)*100+1%%d-36610100, tDiff=t2-t1"
if !tDiff! lss 0 set /a tDiff+=24*60*60*100
set /a pauseTime+=tDiff

) else (

%=== establish direction ===%
if not defined replay (echo(!key!.) >>"!gameLog!"
for %%K in (!key!) do if !moveKeys! equ 2 (
set /a "xDiff=xTurn%%K*!yDiff!, yDiff=yTurn%%K*!xDiff!"
) else if "!%%KAxis!" neq "!axis!" (
set /a "xDiff=xDiff%%K, yDiff=yDiff%%K"
set "axis=!%%KAxis!"
)

%=== erase the tail ===%
set "TX=!snakeX:~-2!"
set "TY=!snakeY:~-2!"
set "snakeX=!snakeX:~0,-2!"
set "snakeY=!snakeY:~0,-2!"
%plot% !TX! !TY! space

%=== compute new head location and attempt to move ===%
set /a "X=PX+xDiff, Y=PY+yDiff"
set "X= !X!"
set "Y= !Y!"
set "X=!X:~-2!"
set "Y=!Y:~-2!"
(%test% !X! !Y! playerSpace) && (

%=== move successful ===%

%=== remove the new head location from the empty list ===%
for %%X in ("!X!") do for %%Y in ("!Y!") do set "empty=!empty:#%%~X %%~Y=!"

%=== eat any food that may be present ===%
(%test% !X! !Y! food) && (
%=== initiate growth ===%
set /a grow+=growth

%=== locate and draw new food ===%
if defined replay (
<&9 set /p "F="
) else (
set /a "F=(!random!%%(emptyCnt-1))*6+1"
(echo !F!) >>"!gameLog!"
)
for %%F in (!F!) do (%plot% !empty:~%%F,5! food)
)

if !grow! gtr 0 (
%=== restore the tail ===%
%plot% !TX! !TY! body
set "snakeX=!snakeX!!TX!"
set "snakeY=!snakeY!!TY!"
set /a emptyCnt-=1

%=== manage score ===%
set /a "score+=1, grow-=1"
if not defined replay if !score! gtr !hi! set /a "hi+=1, newHi=1"

) else (
%=== add the former tail position to the empty list ===%
set "empty=!empty!#!TX! !TY!"
)

%=== draw the new head ===%
if defined snakeX (%plot% !PX! !PY! body)
%plot% !X! !Y! head

%=== Add the new head position to the snake strings ===%
set "snakeX=!X!!snakeX!"
set "snakeY=!Y!!snakeY!"
set "PX=!X!"
set "PY=!Y!"

%draw%

) || (

%=== failed move - game over ===%
set "replayFinished=1"
%plot% !TX! !TY! body
call :spinner !PX! !PY! death
%draw%
if defined newHi (
echo(
echo New High Score - Congratulations^^!
set "hi!diffCode!=!score!"
copy "!gameLog!" "%hiFile%!diffCode!.txt" >nul
>>"%hiFile%!diffCode!.txt" echo ::!score!
)
echo(
%ClearLine%
call :ask "Press a key to continue..."
for %%A in (!configOptions!) do set "%%A=!%%ASave!"
call :mainMenu
)
)
)
)


::-------------------------------------
:getString Prompt Var MaxLen
:: Prompt for a string with max lengh of MaxLen.
:: Valid keys are alpha-numeric, space, underscore, and dash
:: String is terminated by Enter
:: Backspace works to delete previous character
:: Result is returned in Var
set /a "maxLen=%3"
set "%2="
%sendCmd% prompt
call :purge
:getStringLoop
(%getKey% !upper! 0 1 2 3 4 5 6 7 8 9 " " _ - {Enter} !BS!)
if defined key (
if !key! equ {Enter} (
echo(
exit /b
)
if !key! neq !BS! if !maxLen! gtr 0 (
set /a maxLen-=1
set "%2=!%2!!key!
)
if !key! equ !BS! if defined %2 (
set /a maxLen+=1
set "%2=!%2:~0,-1!"
)
)
if defined inKey %sendCmd% one
goto :getStringLoop


::-------------------------------------
:ask Prompt ValidKey [Validkey]...
:: Prompt for a keypress.
:: Wait until a ValidKey is pressed and return result in Key variable.
:: Token delimiters, ), and poison characters must be quoted.
%sendCmd% prompt
(set validKeys=%*)
(set validKeys=!validKeys:%1=!)
call :purge
:getResponse
(%getKey% !validKeys!)
if not defined key (
if defined inKey %sendCmd% one
goto :getResponse
)
exit /b


:purge
set "inKey="
for /l %%N in (1 1 1000) do (
set /p "inKey="
if "!inKey!" equ "{purged}." exit /b
)<&9
goto :purge


::-------------------------------------
:spinner X Y ValueVar
set /a d1=-1000000
for /l %%N in (1 1 5) do for %%C in (%spinner%) do (
call :spinnerDelay
%plot% %1 %2 %%C
%draw%
)
call :spinnerDelay
(%plot% %1 %2 %3)
exit /b


::-------------------------------------
:delay centiSeconds
setlocal
for /f "tokens=1-4 delims=:.," %%a in ("!time: =0!") do set /a "spinnerDelay=%1, d1=(((1%%a*60)+1%%b)*60+1%%c)*100+1%%d-36610100"
:: fall through to :spinnerDelay

::-------------------------------------
:spinnerDelay
for /f "tokens=1-4 delims=:.," %%a in ("!time: =0!") do set /a "d2=(((1%%a*60)+1%%b)*60+1%%c)*100+1%%d-36610100, dDiff=d2-d1"
if %dDiff% lss 0 set /a dDiff+=24*60*60*100
if %dDiff% lss %spinnerDelay% goto :spinnerDelay
set /a d1=d2
exit /b


::-------------------------------------
:mainMenu
cls
set "loadAvailable="
echo Growth rate = !growth!
echo(
echo Main Menu:
echo(
echo N - New game
if defined replayAvailable echo R - Replay previous game
if defined saveAvailable echo S - Save a game
if exist *.snake.txt echo L - Load and watch a saved game&set "loadAvailable=L"

echo C - Control options
echo G - Graphic options
echo Q - Quit
echo(
set "hiAvailable="
for /l %%N in (1 1 6) do if defined hi%%N (
if not defined hiAvailable (
echo Replay High Score:
echo(
)
set "desc=!desc%%N!........"
set "hiAvailable=!hiAvailable! %%N"
echo %%N - !desc:~0,8! !hi%%N!
)
if defined hiAvailable echo(
set "keys=N C G Q !hiAvailable! !replayAvailable! !saveAvailable! !loadAvailable!"
call :ask ">" !keys!
if /i !key! equ Q (
%sendCmd% quit
cls
exit
)
if /i !key! equ N (
set "replay="
set "replayAvailable=R"
set "saveAvailable=S"
goto :initialize
)
if /i !key! equ S (
if defined replayAvailable (
call :ask "HighScore # or P for Previous:" !hiAvailable! P
) else (
call :ask "HighScore #:" !hiAvailable!
)
echo !key!
if /i !key! equ P (set "src=!gameLog!") else set "src=%hiFile%!key!.txt"
call :getString "Save file name:" file 20
copy "!src!" "!file!.snake.txt"
call :ask "Press a key to continue..."
)
if /i !key! equ L (
call :getString "Load file name:" file 20
if exist "!file!.snake.txt" (
set "replay=!file!.snake.txt"
goto :initialize
)
echo Error: File "!file!.snake.txt" not found
call :ask "Press a key to continue..."
)
if /i !key! equ R (
set "replay=!gameLog!"
goto :initialize
)
if !key! geq 1 if !key! leq 6 (
set "replay=%hiFile%!key!.txt"
goto :initialize
)
if /i !key! equ C call :controlOptions
if /i !key! equ G call :graphicOptions
goto :mainMenu


::-------------------------------------
:controlOptions
cls
set "keys={Enter} T L R P"
if !moveKeys! equ 4 set "keys=!keys! U D"
echo Control Options:
echo(
echo T - Type... = !moveKeys! keys
echo(
echo L - Left... = !left!
echo R - Right.. = !right!
if !moveKeys! equ 4 echo U - Up..... = !up!
if !moveKeys! equ 4 echo D - Down... = !down!
echo(
echo P - Pause.. = !pause!
echo(
echo {Enter} - Return to Main Menu
echo(
call :ask ">" !keys!
if !key! equ {Enter} goto :saveUserPrefs
if /i !key! equ T (
if !moveKeys! equ 2 (set "moveKeys=4") else set "moveKeys=2"
goto :controlOptions
)
set "option= LLeft RRight UUp DDown PPause"
for /f %%O in ("!option:* %key%=!") do (
call :ask "Press a key for %%O:"
for %%K in (0 1 2) do if "!key!" equ "!invalid:~%%K,1!" goto :controlOptions
for %%C in (!upper!) do set "key=!key:%%C=%%C!"
set "%%O=!key!"
)
goto :controlOptions


::-------------------------------------
:graphicOptions
cls
echo Graphic Options:
echo(
echo B - Border...... = !bound!
echo E - Empty space. = !space!
echo H - snake Head.. = !head!
echo S - Snake body.. = !body!
echo F - Food........ = !food!
echo D - Death....... = !death!
echo(
echo G - Growth rate. = !growth!
echo(
echo {Enter} - Rturn to Main Menu
echo(
call :ask ">" B E H S F D G {Enter}
if !key! equ {Enter} goto :saveUserPrefs
if /i !key! equ G (
call :ask "Press a digit for growth rate (0 = 10)" 0 1 2 3 4 5 6 7 8 9
if !key! equ 0 set "key=10"
set "growth=!key!"
call :loadHighScores
) else (
set "option=-BBorder:bound:-EEmpty Space:space:-HSnake Head:head:-SSnake Body:body:-FFood:food:-DDeath:death:"
for /f "tokens=1,2 delims=:" %%A in ("!option:*-%key%=!") do (
call :ask "Press a key for %%A"
for %%K in (0 1 2) do if "!key!" equ "!invalid:~%%K,1!" goto :graphicOptions
set "%%B=!key!"
)
)
goto :graphicOptions


::------------------------------------
:saveUserPrefs
(for %%V in (moveKeys up down left right space bound food head body death pause growth) do echo %%V=!%%V!) >"%userPref%"
exit /b


::-------------------------------------
:initialize
cls
if defined replay (
echo Replay Speed Options:
) else (
echo Speed Options:
)
echo delay
echo # Description (seconds)
echo --- ----------- ---------
for /l %%N in (1 1 6) do (
set "delay=0!delay%%N!"
set "desc=!desc%%N! "
echo %%N !desc:~0,11! 0.!delay:~-2!
)
echo(
call :ask "Pick a speed (1-6):" 1 2 3 4 5 6
set "difficulty=!desc%key%!"
set "delay=!delay%key%!"
set "diffCode=%key%"
echo %key% - %difficulty%
echo(
set "axis=X"
set "xDiff=+1"
set "yDiff=+0"
set "empty="
set /a "PX=1, PY=height/2, FX=width/2+1, FY=PY, score=0, emptyCnt=0, t1=-1000000"
set "gameStart="
set "m=00"
set "s=00"
set "snakeX= %PX%"
set "snakeY= %PY%"
set "snakeX=%snakeX:~-2%"
set "snakeY=%snakeY:~-2%"
for /l %%Y in (0 1 %height%) do (
set "line%%Y="
for /l %%X in (0,1,%width%) do (
set "cell="
if %%Y equ 0 set "cell=%bound%"
if %%Y equ %height% set "cell=%bound%"
if %%X equ 0 set "cell=%bound%"
if %%X equ %width% set "cell=%bound%"
if %%X equ %PX% if %%Y equ %PY% set "cell=%head%"
if not defined cell (
set "cell=%space%"
set "eX= %%X"
set "eY= %%Y"
set "empty=!empty!#!eX:~-2! !eY:~-2!"
set /a emptyCnt+=1
)
if %%X equ %FX% if %%Y equ %FY% set "cell=%food%"
set "line%%Y=!line%%Y!!cell!"
)
)
for %%A in (!configOptions!) do set "%%ASave=!%%A!"
set "replayFinished="
if defined replay (
%sendCmd% replay
%sendCmd% !replay!
call :waitForSignal
set "replay=(REPLAY at !difficulty!)"
set "read=1"
<&9 (
for /l %%N in (1 1 !configOptionCnt!) do if defined read (
set /p "ln="
if "!ln!" equ "END" (set read=) else set "!ln!"
)
)
set "keys="
set "hi=0"
for /f "delims=:" %%A in ('findstr "^::" "%hiFile%!diffCode!.txt" 2^>nul') do set "hi=%%A"
(%draw%)
call :delay 100
) else (
if defined hi%diffCode% (set "hi=!hi%diffCode%!") else set "hi=0"
(%draw%)
>"!gameLog!" ( 
for %%A in (!configOptions!) do (echo %%A=!%%A!)
(echo END)
)
echo(
if !moveKeys! equ 4 (
echo Controls: !up!=up !down!=down !left!=left !right!=right !pause!=pause
) else (
echo Controls: !left!=left !right!=right !pause!=pause
)
echo Avoid running into yourself (!body!!body!!head!^) or wall (!bound!^)
echo Eat food (!food!^) to grow.
echo(
call :ask "Press a key to start..."
%sendCmd% go
)
set "pauseTime=0"
set "xDiff!up!=+0"
set "xDiff!down!=+0"
set "xDiff!left!=-1"
set "xDiff!right!=+1"
set "yDiff!up!=-1"
set "yDiff!down!=+1"
set "yDiff!left!=+0"
set "yDiff!right!=+0"
set "!up!Axis=Y"
set "!down!Axis=Y"
set "!left!Axis=X"
set "!right!Axis=X"
set "xTurn!left!=1"
set "xTurn!right!=-1"
set "yTurn!left!=-1"
set "yTurn!right!=1"
set "playerSpace=!space!!food!"
set ^"keys="!left!" "!right!" "!pause!"^"
set "newHi="
set "grow=0"
if !moveKeys! equ 4 set ^"keys=!keys! "!up!" "!down!"^"
cls
exit /b


::-------------------------------------
:waitForSignal
if not exist "%signal%" goto :waitForSignal
del "%signal%"
exit /b


::-------------------------------------
:loadHighScores
set "saveAvailable="
for /l %%N in (1 1 6) do (
set "hi%%N="
for /f "delims=:" %%A in ('findstr "^::" "%hiFile%%%N.txt" 2^>nul') do (
set "hi%%N=%%A"
set "saveAvailable=S"
)
)
exit /b


::-------------------------------------
:fixLogs
setlocal enableDelayedExpansion
for %%F in (*.snake) do (
ren "%%F" "%%F.txt"
call :fixLog "%%F.txt"
)
pushd "%SaveLoc%"
for /f "delims=" %%F in ('dir /b SnakeHi*.txt 2^>nul') do (
set "file=%%~nF"
set "file=Snake1Hi!file:~-1!.txt"
ren "%%F" "!file!"
call :fixLog "!file!"
)
popd
exit /b

:fixLog filePath
>"%~1.new" (
<"%~1" (
for %%A in (diffCode difficulty moveKeys up down left right) do (
set /p "val="
(echo %%A=!val!)
)
)
(echo growth=1)
(echo END)
more +7 "%~1"
)
move /y "%~1.new" "%~1" >nul
exit /b


::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:controller
:: Detects keypresses and sends the information to the game via a key file.
:: The controller has various modes of input that are activated by commands sent
:: from the game via a cmd file.
::
:: Modes:
::
:: hold - No input, wait for command
::
:: go - Continuously get/send key presses
::
:: prompt - Send {purged} marker to allow game to purge input buffer, then
:: get/send a single key press and hold
::
:: one - Get/send a single key press and hold
::
:: replay - Copy a game log to the key file. The next line in cmd file
:: specifies name of log file to copy. During replay, the controller
:: will send an abort signal to the game if a key is pressed.
::
:: quit - Immediately exit the controller process
::
:: As written, this routine incorrectly reports ! as ), but that doesn't matter
:: since we don't need that key. Both and Enter key are reported as {Enter}.
:: An extra character is appended to the output to preserve any control chars
:: when read by SET /P.

setlocal enableDelayedExpansion
for /f %%a in ('copy /Z "%~dpf0" nul') do set "CR=%%a"
set "cmd=hold"
set "inCmd="
set "key="
for /l %%. in () do (
if "!cmd!" neq "hold" (
for /f "delims=" %%A in ('xcopy /w "%~f0" "%~f0" 2^>nul') do (
if not defined key set "key=%%A"
)
set "key=!key:~-1!"
if !key! equ !CR! set "key={Enter}"
)
<&8 set /p "inCmd="
if defined inCmd (
if !inCmd! equ quit exit
set "cmd=!inCmd!"
if !inCmd! equ replay (
<&8 set /p "file="
type "!file!" >&9
copy nul "%signal%"
)
set "inCmd="
)
if defined key (
if "!cmd!" equ "prompt" (echo {purged}.)
if "!cmd!" equ "replay" (
copy nul "%signal%" >nul
(echo {purged}.)
set "cmd=go"
) else (echo(!key!.)
if "!cmd!" neq "go" set "cmd=hold"
set "key="
)>&9
)





Comments